The area houses a customs terminal, fuel storage facilities, offices, and dorms, as well as a variety of other infrastructure and buildings. Makeshift gladiator-style arenas in various parts of Tarkov where the remaining locals face each other, created by a mysterious group of arena masters.Ī large area of industrial park land situated adjacent to the factory zone. Claymores can only be detonated by getting into their activation range. Unlike the minefield, once blown up another doesn't respawn in its place allowing claymores to be permanently cleared after detonation. On Streets of Tarkov they are scattered around the LexOs car dealership.On Ground Zero one is located in a customer desk booth in the Tarbank.The mines on the bridge to the lighthouse can be passed safely with an encoded Digital secure DSP radio transmitter. On Lighthouse they are scattered on the bridge to the lighthouse at the peninsula territory and on the hills eastern of the water treatment plant.They are used on the Lighthouse, Ground Zero and Streets of Tarkov locations. The mines have an activation range of 5-10m, are unaffected by gunfire and explosives and instantly kill players upon detonation, unless they are behind cover. They are used to create artificial borders on Customs, Lighthouse, Reserve, Woods, Shoreline, Ground Zero and Streets of Tarkov.Ĭlaymores are anti-personnel mines. It is therefore essential for survival to retreat immediately when being targeted by one, as taking cover is pointless. They should be avoided under all circumstances, not least because the player's health will be set to 1% after dying to them. They are invisible, non-killable and can shoot through any object. While they are used to create artificial borders on Woods, Shoreline, Ground Zero and Reserve, they can also be found scattered around the water treatment plant on Lighthouse and along the harbor terminal wall on Shoreline.īorder Snipers are marked by various warning signs. It is therefore impossible to detect a mine, let alone clear a minefield. The mines are invisible, respawn after they detonate and can only be triggered by players. Minefields are usually marked by warning signs, but there are also a few unmarked ones (e.g.
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